Skullgirls 2nd Encore is a spectacular PC and console fighting game that was originally released nearly a decade ago. Since then, it has occasionally been updated to support new fighters, new features, and new platforms.
Skullgirls on PC and consoles is a classic 2D fighting game with lush, vibrant graphics and tight controls. It is currently available on Steam and PS4.
Skullgirls began development nearly a decade ago. Hidden Variable took over development fairly recently (early 2020), and we have since been working to maintain and update the game with new content.
Skullgirls 2nd Encore is a bit different from our other Hidden Variable games, since we inherited a large and mature codebase. We were also already fairly familiar with most of the concepts present in the game and underlying technology, having utilized them in the development of Skullgirls Mobile.
I was responsible for converting the game to use a CMake-based build system, rather than maintaining separate IDE project files for each platform. This has been a huge help in consolidating and simplifying configurations and setup for all supported platforms.
I was also responsible for “relaunching” the game on PS4. This was a very cool experience, and I learned a lot about PS4 development along the way! Though the game was previously released on PS4, it had not been maintained for several years, so there was a lot of work to update to the latest SDKs, refactor various systems, and integrate a few new features.
Development of SG2E is ongoing, and we hope to add more cool features in the near future!